All posts filed under: Blog

Pinocchio Walt Disney

Material design by Google and the 12 Basic principles of animation

Last year Google launched Material Design. Well-structured and in-depth explained, Material Design is a visual system that aims at unifying the user experience of Google products in various electronic devices, from computer to tablet and smartphone. It is not just a system designed for the latest Android Lollypop release or for the Google complete online […]

Plug and Play, un gioco per tablet e smartphones

Plug and Play

Plug and Play is a game available on iTunes and Google Play, an experiment between interaction and short film created by Michael Frei, Mario von Rickenbach and Zurich based Etter Studio. This year the game has been nominated for the Nuovo Award at the 2015 Independent Games Festival held in San Francisco. The short film […]

VAV #04 - Simone Massi e Igor Imhoff

VAV #04

VAV #04 is online! We have interviewed Simone Massi and Igor Imhoff, two authors from the animation film scene. Look, examine the issue in depth, share and, most of all…

VAV03_copertina_post

VAV #03

VAV #03 is online! We have interviewed interviewed Shout and Olimpia Zagnoli. The theme of this third issue is Relationship Relation which exists between two or among more elements, either units of a system or more heterogeneous systems. Look, examine the issue in depth, share and, most of all…

I'm ready to be evalueted

David Shrigley and the paradoxes of everyday life

David Shrigley is author of drawings, paintings, sculptures, photographs and animated short films. The field in which he is more prolific is the drawing: basic, in black and white, totally freed from the canons of reality, often supported by a written text and, mainly, subjugated to the concept. In his entire work the aim is […]

Inge Druckrey - Teaching to see - VAV magazine

Inge Druckrey, teaching to see

Teaching to see is a 2012 documentary film directed by Andrei Severny. The subject of the narration is Inge Druckrey and her method of “training the eye”. “Training the eye is very, very important. You can’t come up with ideas if you don’t see — first.” We owe Inge Druckrey, German graphic designer, born in […]